![]() The machine then reads some barcodes on the top edge of each card which is printed in florescent ink! Wild! Sadly, I doubt we'll ever see any of those games stateside aside from Yugioh Duel Terminals, since arcades here simply do not hold the sway that they do across the pond. There were others, such as a soccer game by Panini, a wrestling game, and some sort of Japanese feudal war game which I can't make out the name of.Įven more fancy, games like Sega's Quest of D and Key of Avalon have cards which you assemble a complete deck out of and stick into a slot. You then move these actual cards on an optical table in a Real-Time Strategy game. ![]() One of my favorite optical arcade games in Japan was Gundam Card Builder, which used folding card sleeves in order to customize the machines you were about to send into battle. Getting more technical, there are games that use optical systems which recognize the cards by sight, such as Eye of Judgement and Sorcerers of the Magic Kingdom. Another game, Spectrobes, used an overlay card over the DS touch screen to input the card (again, only once per game) Even more primitive is the use of one-time-use input codes which act as copy protection as seen in Chaotic, Bella Sara, and Bakugan Dimensions. Some arcades in Japan used QR Codes to recognize the cards, such as Zoids Card Colosseum, but are mostly aimed at young kids as a simple rock-paper-scissors game, such as how Dinosaur King started out. There are, of course, scan cards such as Scan2Go and Swypeoutwhich use barcodes and swiping mechanisms in order to work with the game or device. ![]() I stayed in Japan for three months and discovered some very interesting input methods. These sorts of things have been around for at least a decade and for a while were all the rage in Japan. Now, trading cards interacting with video games is certainly nothing new.
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